After my ordeal with irresponsible ISPs came to a close, I needed to vent some frustrations, so I started playing with the Jedi Academy demo. The web site is a marvelous piece of work. I highly recommend checking it out, if only to see what some great web designers are doing over at LucasArts.
I started playing the Jedi Academy demo several days ago and got frustrated with a certain part of it so I set it aside. I came away from my first hands-on experience with the game horribly underwhelmed by its implementation. I had seen the E3 video and some pre-release videos and was quite impressed by what they had put together. The first few moments with the demo were a mixture of euphoria and disappointment. I like the character creation aspect of the game. The character models are flawless and gorgeous. You can really customize your lightsaber as well. But the choices you get in customizing your character itself are incomplete to say the very least. There's a wide variety of species to choose from and you can be male or female, but the selection of torsos, clothing, and heads is severely limited.
However, that's just cosmetics. After an hour of playing a game, I would forget about the lack of character customization real fast. But in this case, that's not necessarily a good thing.
The first demo mission sends you to Tatooine with Kyle Katarn (hero of the Jedi Knight series) to check out some smuggling/mercenary activity. The first thing I notice is the TERRIBLE animations as you walk across the desert sand. Your character turns on their heels and literally glides as he or she moves. It's like they're not even walking on sand or any surface for that matter. Then, I notice that the "cut-scene" has a horribly repetitive pattern to it. Five seconds of animation, fade out, change camera angle, fade in, five seconds of animation, and so on.... It's like using one of those flip books you had when you were a kid to tell a story. Kyle then proceeds to lock himself in the cantina while you do all the leg work for the mission. And he's supposed to be "helping" you since you're just a Padawan!
Yeah, yeah, yeah...but it's all about the gameplay, right? Right. Let me just get this off my chest now: it falls short in a big way. I have the mouse sensitivity cranked all the way down and I still feel like Neo moving through the Matrix. It's virtually impossible to make your character move in a way that is different from a 6 year-old after discovering his teenage brother's stash of Jolt Cola. This makes for many flying leaps off of ledges when in lightsaber duels in the second demo mission. Save and save often.
Other rants about the Jedi Academy gameplay:
- If my Jedi swings over the head of a crouching enemy one more time, I'm gonna lop off her legs at the knees to ensure she can hit crouched enemies without having to stand still in front of their blasters.
- "New Objectives Added" - Where the hell is the objectives screen?? There's no key in the controls map for it! (A systematic search of the keyboard found it to be Tab)
- Terrible force power interface. You can map fast keys to force powers or you can scroll through a list and make one "active". Both options are too slow when in a frenzied lightsaber duel since you need both hands to move and fight.
- Certain areas of the game are designed to force you to put away your lightsaber and shoot a blaster. You're supposed to be a Jedi (well, a Padawan). When was the last time you saw Obi-Wan whip out a blaster to scare off some Sand People?
- Dark Jedi use Force Grip too much. You have two options to get out of it: Force Pull or Force Push (you better memorize the quick keys for them or you'll be as limp as a cooked noodle before you find it when SCROLLING through a list for it). Force Pull is suicidal since you'll yank them right at your hanging, defenseless body. Force Push it is.
And yet, despite all this, I WANT to like this game. There were some moments in the game that were simply exhilirating. There's nary a feeling like finishing off a Dark Jedi (or this case, some weird cult people that use lightsabers) after a lightsaber battle. Sometimes, it just all came together and I got this adrenaline rush like I had just outsmarted my opponent during the fast paced, quick thinking, and deadly dance that is a lightsaber duel. I can tell that reading the manual to this game will be essential to its enjoyment. Here's hoping that
Raven Software /
LucasArts put together one worth reading.
Other things I liked about Jedi Academy:
- The sound and music are spectacular as all LucasArts published Star Wars games are known to have.
- Good and sometimes great graphics.
- Good mixture of RPG and action elements.
Maybe I'm just spoiled right now since I've been heavily in to
Knights of the Old Republic right now. KOTOR is, in my mind, the best Star Wars game to come out since
TIE Fighter, although numerous excellent Star Wars licensed titles have been made in between. Unfortunately, the Jedi Academy demo isn't enough to base an opinion on where the game fits in to on that scale. That's a problem since I'm not going to buy the game based on this experience. If Jedi Academy turns out to be a great game, I think its sales will suffer if only because the demo would have done no justice to the title as a whole.